Patch Notes 2/9 (Itch.io Linux Hotfix – 35371):
Bug fix:
- Fixed the executable, which did not install properly and stopped the game from launching.
Patch Notes 11/22 (Nintendo Switch – 1.15):
Bug fix:
- Fixed an issue with the framerate that would cause it to oscillate drastically. The frame rate is now locked at 30.
Patch Notes 7/19 (Steam/GoG/Epic Windows – 35357):
Bug fixes:
- Fixed an issue where players would get stuck in stations when encountering a dragon or new location while playing guitar.
- Fixed a typo in Gwen’s dialogue when she explains sleep.
- Fixed a missing chair in Hummingberg.
- Fixed Stanley causing a black screen when attempting to sleep while he was in Stella’s cabin.
- Fixed being unable to sleep at minigame events.
- Fixed being unable to move the ship at minigame events.
- Fixed an issue where Gwen would appear on islands even when narratively they are supposed not to be able to do so.
Changes:
- Report a Bug now redirects to our support page.
Note: Changes are only available on Windows for now, Linux and OSX will come at a later date.
Patch Notes 5/10 (Switch – 1.14 | PS4 – 1.15 | Gamepass PC – 1.5.54.0 | Xbox One – 1.5.55.0 | Stadia – 35305):
Bug fixes:
- A black screen no longer occurs if you pause during the Mind Palace event.
- Alice now properly recognizes the Beach outfit.
- The wardrobe now remembers a full outfit’s settings even when the player modifies a single item.
- Stella and Daffodil get teleported to Jackie whenever the other player triggers the conversation inside Gwen’s house.
- The boat now properly continues to its destination after encountering a turtle sister.
- Interacting with Stanley inside Stella’s cabin no longer causes Daffodil to fall outside the boundaries of the world.
- Sitting on a chair while the boat approaches the Everdoor no longer leads to a loss of functionality.
- The game’s in-game clock no longer resets after 24 hours.
- Stella’s arm now uses the proper lighting when fishing.
- The Everlight now appears properly during Loom and Woodcutting Minigames.
- The Touchpad Icon now properly appears in the rebind menus.
- Navigation inside the Control Rebinding screen no longer skips two settings when moving up from the Restore Default option.
- Tuna fishing music will no longer prematurely stop if your co-op partner stops fishing.
- Beverly is no longer behind Stella’s hat when hugged in ghost form.
- In local co-op, Daffodil no longer loses functionality when meeting the turtle sisters for the first time.
- Stella and Daffodil can no longer stand on an invisible platform in Stella’s Cabin.
- “The Real Spiritfarer” quest now properly subtracts a Lightbulb from your inventory instead of adding one.
- Daffodil no longer falls through the floor at multiple points in the game.
- Going back and forth quickly on the zipline no longer causes the sound effect to disappear.
- Stella’s bouncing animation no longer stutters when used on the umbrellas in Overbrook.
- Atul will no longer get stuck in a loop of exiting and entering his house if the kitchen is placed in a specific position underneath his house.
- The wind animation from the middle chimney at Bottom Line Corp no longer cuts off abruptly.
- Repeatedly watering crops no longer causes Stella’s water animation to be skipped.
- Stella no longer gets caught on the environment when using the zipline in Hoseki Quarry.
- Saving/Quitting during the House Call quest no longer causes Daria’s icon to appear early in the Save Menu.
- Daria now plays her instrument properly during the Mind Palace event.
- Daffodil can no longer interact with the butterflies during the Hades events.
- Mickey no longer abruptly returns to Bruce’s head during their final conversation on the way to the Everdoor.
- Mickey no longer disappears too early during Bruce & Mickey’s Everdoor animation.
- Denizen lost at sea now properly acknowledges your presence.
- Turtles no longer disappear when going to sleep.
- Daffodil no longer teleports during a Spirit’s release.
- Going to sleep no longer crashes the game.
- The ground inside the Field no longer appears upside down during the Edit mode.
- Sheep now properly have wool.
- Explored parts of the map no longer disappear upon reloading.
- You will no longer get stuck in the game’s intro sequence.
- Alice’s quest no longer bugs out and she will give you her obol.
- ESC/Back buttons now work in the ”Report a bug” menu.
- It is no longer possible to lose functionality by remapping the buttons to navigate menus to the DualShock touchpad and relaunching the game.
- Save progress & boat will no longer merge with another save if you delete it without loading a saved game first.
- Hugging Daffodil near a wall in Gwen’s house will no longer cause Stella to fall through the wall and get stuck.
- Hugging Daffodil at a specific spot in Overbrook’s hospital will no longer cause Stella to fall into the background.
- Players will no longer need to readjust from interactable objects (ore, trees, etc.) after interacting with it the first time.
- Nordweiller’s map tooltip no longer shows three chests instead of the intended two.
- Stella and Daffodil are now properly forced to row the tender during the Everdoor sequence.
- Exiting the Blueprint Station no longer causes the game to lose functionality.
- Sleeping near the Everdoor while the ghosts are on the ship no longer causes a black screen.
- A crash no longer occurs when loading a save file that has completed Stella’s Last Voyage.
- Closing the game during Jackie & Daria’s quest where Jackie bursts into Daria’s house will no longer break the flow of the quest completely.
- Spirits can no longer be kicked-off the boat when moving builds to a higher altitude.
- Skipping the intro too quickly after starting a New Game no longer causes graphical issues.
- Going back into the game quickly no longer shows the map upside down for a couple of seconds.
- Acetates now properly displays their contents in the projector room.
- Text in Main Menu will properly appear in your chosen language when playing in Japanese, Korean, Simplified or Traditional Chinese.
- The padlock unlocking animation is no longer squashed.
- Disconnecting your controller while in a menu no longer causes the Controller Assign Screen to overlap with the current menu.
PS4:
- Fixed an issue that unintentionally caused the screen to flash, which could lead to a crash.
- Navigation in the Gamepad Controls menu no longer stops working when highlighting the Restore Default option.
Switch:
- Large performance and stability issues with Switch have been fixed.
- Joycons’ grip mode in co-op no longer exchanges the Interact and Cancel buttons.
- Jackie will no longer be in low resolution when speaking to him for the first time on an island, after his reveal.
- The water will no longer appear in Low Resolution during Gwen’s Last Voyage.
- Daffodil’s eyes and ears will no longer flicker.
- Fixed an issue where certain station’s buttons were hard to read when using a Left Joycon.
- Astrid’s fan will no longer clip through walls.
- Buck’s event prompt will no longer be cut off by the edge of the screen.
- Stella’s superfluous animation frame when running towards Lily was removed.
- Astrid will no longer get stuck on a ladder when welcoming Giovanni to the boat.
Stadia:
- Your save progress will no longer merge with another upon deletion.
- Rain effects will no longer glitch when arriving at Greenhalten Bay.
- Dualshock controller icons for Option and Share will no longer have an extra white pixel on each sides.
Localization:
- Spirits’ mood bonus for eating a food they enjoy is no longer mistranslated to food they dislike in Portuguese.
- Summer no longer says that she is not hungry when rejecting a hug, in Simplified Chinese.
- Torn Letter and the Crumpled Letter from Jackie both contained untranslated lines in Russian, Korean and Simplified Chinese.
- There is no longer a typo in Charon’s dialogue at the start of the game.
- The button icons and text no longer overflow the UI when reading letters in Russian.
- Fixed multiple food items in the recipe list whose text overflowed in Russian.
- Denizen name in Quest Log for “Perimeter Sweep” was untranslated in multiple languages.
- Doctor had an untranslated speech bubble after completing his quest at Overbrook in multiple languages.
- Denizens in Southpoint Docks were not translated in multiple languages.
- Gwen will no longer say a specific hour to wake her up instead of in the morning in Korean.
- Text to confirm an event will no longer overlap with the Yes/No options in Simplified Chinese.
- Pop-up notification about Jackie’s house improvements had an incorrect line break in Russian text.
- Russian text box overflowed when talking about Daria in the Archive Room Filing Cabinet.
- Text in the Main Menu now properly appears when first launching the game in Japanese, Korean, Simplified or Traditional Chinese.
Patch Notes 3/24 (Steam/GoG/Epic/Itch – Hotfix):
Bug fixes:
- Spiritfarer’s custom cursor is back!
- Fixed an issue where events would no longer have any music.
- You can no longer play music for your plants during events.
- Fixed an issue with Alice’s “On Shoop, Two Sheep” quest, where the key would not be collected properly, leading to a complete halt in its progression.
Patch Notes 3/15 (Steam/GoG/Epic/Itch – 35319):
Bug fixes:
- A black screen no longer occurs if you pause during the Mind Palace event.
- Alice now properly recognizes the Beach outfit.
- The wardrobe now remembers a full outfit’s settings even when the player modifies a single item.
- Stella and Daffodil get teleported to Jackie whenever the other player triggers the conversation inside Gwen’s house.
- The boat now properly continues to its destination after encountering a turtle sister.
- Sleeping while Stanley is in front of the bed in Stella’s cabin no longer results in a loss of functionality.
- Interacting with Stanley inside Stella’s cabin no longer causes Daffodil to fall outside the boundaries of the world.
- Sitting on a chair while the boat approaches the Everdoor no longer leads to a loss of functionality.
- The game’s in-game clock no longer resets after 24 hours.
- Stella’s arm now uses the proper lighting when fishing.
- The Everlight now appears properly during Loom and Woodcutting Minigames.
- The Touchpad Icon now properly appears in the rebind menus.
- Navigation inside the Control Rebinding screen no longer skips two settings when moving up from the Restore Default option.
- Tuna fishing music will no longer prematurely stop if your co-op partner stops fishing.
- Beverly is no longer behind Stella’s hat when hugged in ghost form.
- In local co-op, Daffodil no longer loses functionality when meeting the turtle sisters for the first time.
- Stella and Daffodil can no longer stand on an invisible platform in Stella’s Cabin.
- “The Real Spiritfarer” quest now properly subtracts a Lightbulb from your inventory instead of adding one.
- Daffodil no longer falls through the floor at multiple points in the game.
- Going back and forth quickly on the zipline no longer causes the sound effect to disappear.
- Stella’s bouncing animation no longer stutters when used on the umbrellas in Overbrook.
- Atul will no longer get stuck in a loop of exiting and entering his house if the kitchen is placed in a specific position underneath his house.
- The wind animation from the middle chimney at Bottom Line Corp no longer cuts off abruptly.
- Repeatedly watering crops no longer causes Stella’s water animation to be skipped.
- Stella no longer gets caught on the environment when using the zipline in Hoseki Quarry.
- Saving/Quitting during the House Call quest no longer causes Daria’s icon to appear early in the Save Menu.
- Daria now plays her instrument properly during the Mind Palace event.
- Daffodil can no longer interact with the butterflies during the Hades events.
- Mickey no longer abruptly returns to Bruce’s head during their final conversation on the way to the Everdoor.
- Mickey no longer disappears too early during Bruce & Mickey’s Everdoor animation.
- Denizen lost at sea now properly acknowledges your presence.
- Turtles no longer disappear when going to sleep.
- Daffodil no longer teleports during a Spirit’s release.
- Going to sleep no longer crashes the game.
- The ground inside the Field no longer appears upside down during the Edit mode.
- Sheep now properly have wool.
- Explored parts of the map no longer disappear upon reloading.
- You will no longer get stuck in the game’s intro sequence.
- Alice’s quest no longer bugs out and she will give you her obol.
- ESC/Back buttons now work in the ”Report a bug” menu.
- It is no longer possible to lose functionality by remapping the buttons to navigate menus to the DualShock touchpad and relaunching the game.
- Save progress & boat will no longer merge with another save if you delete it without loading a saved game first.
- Hugging Daffodil near a wall in Gwen’s house will no longer cause Stella to fall through the wall and get stuck.
- Hugging Daffodil at a specific spot in Overbrook’s hospital will no longer cause Stella to fall into the background.
- Players will no longer need to readjust from interactable objects (ore, trees, etc.) after interacting with it the first time.
- Nordweiller’s map tooltip no longer shows three chests instead of the intended two.
- Stella and Daffodil are now properly forced to row the tender during the Everdoor sequence.
- Exiting the Blueprint Station no longer causes the game to lose functionality.
- Sleeping near the Everdoor while the ghosts are on the ship no longer causes a black screen.
- A crash no longer occurs when loading a save file that has completed Stella’s Last Voyage.
- Closing the game during Jackie & Daria’s quest where Jackie bursts into Daria’s house will no longer break the flow of the quest completely.
- Spirits can no longer be kicked-off the boat when moving builds to a higher altitude.
- Skipping the intro too quickly after starting a New Game no longer causes graphical issues.
- Going back into the game quickly no longer shows the map upside down for a couple of seconds.
- Acetates now properly displays their contents in the projector room.
Localization:
- Spirits’ mood bonus for eating a food they enjoy is no longer mistranslated to food they dislike in Portuguese.
- Summer no longer says that she is not hungry when rejecting a hug, in Simplified Chinese.
- Torn Letter and the Crumpled Letter from Jackie both contained untranslated lines in Russian, Korean and Simplified Chinese.
- There is no longer a typo in Charon’s dialogue at the start of the game.
- The button icons and text no longer overflow the UI when reading letters in Russian.
- Fixed multiple food items in the recipe list whose text overflowed in Russian.
- Denizen name in Quest Log for “Perimeter Sweep” was untranslated in multiple languages.
- Doctor had an untranslated speech bubble after completing his quest at Overbrook in multiple languages.
- Denizens in Southpoint Docks were not translated in multiple languages.
- Gwen will no longer say a specific hour to wake her up instead of in the morning in Korean.
- Text to confirm an event will no longer overlap with the Yes/No options in Simplified Chinese.
- Pop-up notification about Jackie’s house improvements had an incorrect line break in Russian text.
- Russian text box overflowed when talking about Daria in the Archive Room Filing Cabinet.
- Text in the Main Menu now properly appears when first launching the game in Japanese, Korean, Simplified or Traditional Chinese.
Patch Notes 12/23 (Steam):
Bug fixes:
- Fixed an issue where Stella is sometimes blurry due to Texture Streaming being enabled.
- Reporting a bug now correctly sends all Save Slots rather than just Save 1.
Added:
- Backend stuff to the Report a Bug feature.
Patch Notes 12/17 (Epic Hot Fix):
Bug fixes:
- Fixed an issue where Epic blocked paths using strings longer than 220 characters.
Patch Notes 12/16 (Xbone v1.5.5.0 | GamePass PC v.1.5.4.0):
Bug fixes:
- Fixed an issue where interacting with the Build Mode would lead to a loss of functionality.
Patch Notes 12/13 (Steam/Epic/GoG/Itch/Stadia – 35160 | Switch v.1.13 | PS4 v.1.14 | Xbone v1.5.3.0 | GamePass PC v.1.5.2.0):
Added:
NEW SPIRITS:
Jackie, the Hyena:
- The caretaker of all the patients at Overbrook.
- Jackie’s house
Daria, the Bat:
- One of the patient of Jackie. She is prone to very erratic behaviors.
NEW CONTENT:
- New Island: Overbrook
- New Event: Mind Palace
- New station upgrade: Beehive
- Sweet new recipes!
- New Overbrook-related shenanigans!
QUALITY OF LIFE IMPROVEMENT:
- Player Manual: Read all previously received hints, tips & tricks for Spiritfarer, from inside your Pause Menu!
Changes:
- The last two Figureheads each cost 1 extra flower.
- Meetings with now occur at 1/5/9 spirits released, from 1/4/8.
- Multiple achievements got updated requirements:
- Spiritfared Achievement now requires 13 Spirits Released to complete, up from 11.
- Upgraded all buildings (added Jackie’s house)
- Mood related achievements:
- All Spirit Ecstatic, 5 Ecstatic Spirits & Any Spirit (added Jackie & Daria to requirements or potential spirits)
- All Collections Collected (updated with new recipes)
Bug fixes:
- Fixed the Mist Guardian will pop up for a second before he is meant to appear during the second encounter.
- Fixed pop-up speech bubbles may appear above Summer while she is hibernating.
- Fixed an issue where the in-game time reset to 0 when hitting 24 hours.
PC only:
- Fixed the two Dragons events overlapping on each others during travel.
- Fixed Alice falling off the boat after talking to her during her Quest.
- Fixed sheep getting stuck on the ladder when the loom was placed closely to the foundry’s chimney.
- Fixed incubator breaking when 4th egg hatched, leading to no more chickens to spawn.
- Fixed camera not zooming out when the player backtracked during the Gold Dragon event.
- Fixed Stella appearing in front of the scaffolding in Nordweiler while climbing a ladder.
- Fixed Stella bouncing when mining on the dragon’s head as it rose.
Switch only:
- Fixed lots of large performance and stability issues.
- Fixed Elena not acknowledging that the player has successfully done the hard thunderstorm challenge.
- Fixed “Join the TLG family” screens’ interactive textbox.
- Fixed the graphical issues when skipping the Intro cinematic too quickly.
- Fixed the third save slot crashing as soon you save/quit anywhere in the game.
Game Pass only:
- Fixed Stella freezing during her run animation if the windmill meter was interacted with while moving.
PS4:
- Fixed fog of war’s progress on the map disappearing after a crash.
Patch Notes 09/28 (Steam/Epic/GoG/Itch/Stadia – 34556 | Switch v.1.12 | PS4 v.1.13 | Xbone v1.4.29 | GamePass PC v.1.4.32):
Changes:
- Minor changes to Gustav’s monologues.
- Changed Start Game text to Continue/New Game according to if any saves exist or not
- Modified Francis’ acetate quest to be unique
- Modified Buck’s Mood graph so it scales properly during the building quest
- Modified Beverly’s food related quest to be skippable (Laksa)
- Modified Spiritfared achievement requirements from 10 spirits >>>> 11 spirits
- Modified the layers for items spawning in Floating Crate event to avoid overlaps
- Modified the priorities of some of Beverly’s conversations
- Modified two typos from Gwen and Atul’s dialogs
- Modified Astrid & Giovanni’s priorities so they come to welcome new spirits
- Modified Safe Travel mode to enable events if it’s disabled while the boat is on an event.
- Modified Lily’s flowers to only grow after meeting Hades
- Modified Build Mode to only show available customization on building with decorations
- Modified Delete Save Button from F12 >>>> F4
- Disabled Stargazing mode when at the Everdoor
Added:
- Added transition animation to Beverly between hug and talk animations
Bug fixes:
- Fixed the text bubble appearing before the fade-in when the build mode activates
- Fixed loss of functionality in Controls menu
- Fixed Gwen’s Kitchen quest validation dialogue not triggering
- Fixed the navigation of the Music Mini-Game button in the rebinding menu
- Fixed the duplicate Stella at the end of a hug with any spirits
- Fixed the issue where you can’t apply resolution changes when width or height has an identical component as the current resolution
- Fixed the second player’s recipe UI appearing over map
- Fixed sheep upgrade getting removed when going in and out of enclosure to feed it
- Fixed chicks going into different chicken coops before maturing into full grown chickens
- Fixed the player falling out of building when hugging next to a wall with another building under it
- Fixed some expressions not playing ever again after the first time
- Fixed an issue where an acetate would not drop from a chest during a quest
- Fixed the ”Safe Travel mode” keyboard button not working in Azerty and Dvorak mode
- Fixed an issue where Cow Stall and Sheep Corral improvements were available before finding the blueprints in the world
- Fixed an issue where the Everdoor atmosphere didn’t trigger when Stella came to the Everdoor a second time right after finishing The Last Voyage
- Fixed an issue where the controller would vibrate even when left unused
- Fixed an issue where Beverly would not recognize her favorite food as her favorite
- Fixed an issue where Gwen’s quest “Set Sail, Captain!” didn’t continue forwards after clearing the trash on the boat.
- Fixed an issue where the map’s projector would fail to open properly
And a slew of very minor bug fixes.
PC/Gamepass/Stadia:
- Fixed the music minigame’s UI changing to keyboard inputs whenever the mouse is moved during gameplay, while playing with a controller
Switch only:
- Fixed various issues caused by playing in save slots other than #1 in local co-op
Patch Notes 09/08 (PS4 v.1.12):
Fix:
- Default bindings for the Request button is not properly tied to the Touchpad press button.
- Local co-op mode stops the player from starting the game.
- The Henry acetate is missing from the Old Central District chest.
- The map’s projector fails to open properly.
- The game hangs when trying to rebind Jump/Hold to Glide.
Patch Notes 08/31 (Steam/Epic/GoG/Itch – Beverly Update | Switch v1.11 / PS4 v.1.11 / PC Gamepass v.1.4.28 / Xbone v.1.4.27):
New Spirit:
Beverly. the tiny owl.
- A little old lady found in Oxbury.
- Beverly’s house
- Full length spirit questline
Features:
- New save system: you can now have 3 save slots.
- New Station – Archive room: A place where you can store and look up old documents. Prime location to view treasure maps or Acetates.
- Buck’s Looter’s Literary reviews: Special magazines that contains a series of quests with treasure maps.
- Radio in the Lounge: Hang out by the bar and take a listen to any of the songs from the soundtrack you’ve heard before
- New spicy foods have been added:
- Laksa: A delicious spicy noodle soup that will cure any cold.
- Milquetoast: It’s just wet bread.
- Flamin’ Firebirdz: After a bag of these bad boys, you won’t even feel your face.
- Aloo Gobi: A vegetable delight with flavour to boot.
- Chai Latte: A spicy drink for cold or hot days.
- Chilaquiles: A breakfast classic for people in the know.
- Dakgangjeong: Sweet, crispy and spicy. Three delicious words!
Quality of Life Improvements:
- You can now keep track of required materials for buildings, houses, stations and improvements inside the Captain’s log.
- Destination queue: select up to 3 points to explore in a single travel!
- New “Safe Travel” mode for travelling, which automatically skips events during your next travel.
- You can enable and disable Alex’s bus station music.
- In-game optional assistance for all Elena’s events when you fail.
- New Watering Upgrade and visuals for Field and Garden (Quest rewards)
- Sitting on any chair at night now enables the Stargazing mode, which hides the buildings and shows the starry night sky.
- Added more drawings from Stanley!
- “Going to sleep” sequence is now faster.
- Small screenshake when you use the light burst ability.
- Documents in Inventory: New to Old, the red appears on them to mark them as “new”.
- New Game Options available:
- Screenshake (scale 1-10)
- Controller vibrations (scale 1-10)
- Input Source (Direct Input / Raw input)
- Text bubble size (scale 1-10)
- Game running in background (Disabled / Enabled)
- Improved Build mode:
- Ship View mode: disable the UI to see your boat in full.
- The star cursor should be bigger and is now bound to the grid.
- Selecting a building should snap the cursor to the middle of said building.
- Hovering over buildings shows their name in the edit/improve mode.
- Small UI tweaks:
- There is a “No blueprint” text display when trying improve buildings with no improvements available.
- The “Build” button will now appear greyed out if you hover a building that you are unable to build.
Narrative Improvements:
- Tweaked the narrative surrounding Stanley’s takeover of the Guest house:
- A new shenanigan quest unlocks, which prompts the player to craft a new Guest house.
- Some spirits will complain about their lack of habitation. They will also show a “hates sleeping outside” mood debuff if they are forced to sleep outside.
- Added new narrative moments with some Spirits in some specific locations.
- Added hints to each character’s favorite food in their dialogs.
- Spirits now have more interactions with one another.
- Changed Stanley’s requirement from 3 Spirits Released >>> 4 Spirits Released.
The changes to Gustav’s story are coming in a patch very soon, they sadly missed the boat for this content update.
Patch Notes 05/31 (Switch v1.10 / PS4 v.1.10 / PC Gamepass v.1.4.14 / Xbone v.1.4.15):
Fix:
- Fixed faulty behavior in build mode
- Re-added splashes when turtle goes back down
- Fix player stuck playing as daffodil in single player
- Make sure Music prompt is displayed in pause menu
- Make Stella go back to idle at the end of conversation if it ended with an expression
- Make controller icons adapt to last controller used
- Prevent rebinding gamepad’s A button as the Back button due to issue with Music mini game.
- Modified Gwen’s mansion door opening conditions
- Fix camera bug in coop in Gurenu Fields after leaving build mode
- Series of small fixes to manage an edge case with Lily’s reveal.
- Fixed a small issue where Lily often appeared uncentered when sleeping
- Disabled auto-save during Lily’s reveal sequence
- Lily now glows when idle at night to more resemble her glowy interactive butterfly state
- Changed Lily lighting so it is not affected by the player light too much
Quality of Life Improvement:
- Sawmill minigame no longer completely fail if 1 plank failed
- Added out of screen pointer for butterflies’ welcome sequence
Patch Notes 05/17 (Steam/GoG/Epic/Itch – Lily Hotfix 2):
Fix:
- Fixed faulty behavior in build mode
- Re-added splashes when turtle goes back down
- Fix player stuck playing as daffodil in single player
- Make sure Music prompt is displayed in pause menu
- Make stella go back to idle at the end of conversation if it ended with an expression
- Make controller icons adapt to last controller used
- Prevent rebinding gamepad’s A button as the Back button due to issue with Music mini game.
- Modified Gwen’s mansion door opening conditions
- Fix camera bug in coop in Gurenu Fields after leaving build mode
- Series of small fixes to manage an edge case with Lily’s reveal.
- Fixed a small issue where Lily often appeared uncentered when sleeping
- Disabled auto-save during Lily’s reveal sequence
- Lily now glows when idle at night to more resemble her glowy interactive butterfly state
- Changed Lily lighting so it is not affected by the player light too much
Quality of Life Improvement:
- Sawmill minigame no longer completely fail if 1 plank failed
- Added out of screen pointer for butterflies’ welcome sequence
Patch Notes 05/05 (Switch – v 1.8):
Fix:
- Camera zooming out way to much in coop.
- Player control only the cat and/or can only play in single player.
- Hugging ghost spirit blocking controls.
- Removed a placeholder item (Acetate 2).
Patch Notes 05/03 (PS4 / Xbox One / Gamepass PC / Stadia):
Fix:
- Camera zooming out way to much in coop.
- Player control only the cat and/or can only play in single player.
- Hugging ghost spirit blocking controls.
- Removed a placeholder item (Acetate 2).
Patch Notes 04/22 (Steam / Epic / GoG / Itch – Hotfix):
Fix:
- Camera zooming out way to much in coop.
- Player control only the cat and/or can only play in single player.
- Hugging ghost spirit blocking controls.
- Removed a placeholder item (Acetate 2).
Patch Notes – 4/20 (Switch – version 1.6 / PS4 – version 1.8 / Gamepass PC – version 1.4.9 / Xbone – version 1.4.8):
Added features on all ports:
- New spirit – Lily The Butterfly: Appears near the very end of the game and gives more insight into Stella’s life.
- Island’s names now appear while fast travelling.
- Bus Stops are easier to see from the Fast Travel screen.
- Fishing can now be done in coop
- New visual effects when Stanley is found.
- New atmosphere for Buck’s event.
- New UI showing how many items can be added to stations.
- The boat can now travel at night after the first conversation with Lily.
- New coop controller assignment screen. (On all ports except Switch)
Fixes on all ports:
- Buck’s event can no longer start during another atmosphere (rain, stars, etc.)
- Recipe collection now shares the same sorting as the recipe book.
- Fix cat joystick rebindings not being saved
- Prevent menus from clipping down the bottom of the screen when playing in coop.
- Fix Alice confirming the sheep shearing quest next to an unshorn sheep.
- Fix player getting stuck in the run animation
- Fix Smithy automatically starting when smithing brass sheet at a low frame rate
- Fix Smithy being more likely to break on the first hit
- Fix navigation inside the Pause Menu
- Fix user still getting planks if they fails the minigame
Fixes exclusive to Switch:
- Fix cat’s behaviours and inventory when player’s controller is disabled
- Fix turtles not appearing the next day after sleeping next to them
- Fix item collected message not displaying when item is removed from inventory in a conversation
- Fix the rightmost cultist denizen to sometimes spawn at the wrong location
- Modified Elena placement on the island
- Fix Summer slowly going down ladders
Fixes exclusive to Xbox / UWP / Stadia / PC:
- Fix keyboard controls not working after restoring to default in Azerty or Dvorak
- Added a hint for the lighthouse sequence to help people
- Added conversation when spirits are sleeping outside.
- Fix Back button in auto saves screen being written as Test instead of Back (Only PC)
Patch Notes 02/15 (PS4 – version 1.7.0 & Gamepass PC 1.3.37):
Fix:
- Larger boat sizes not stopping when Stella or Daffodil would fall in the water.
Patch Notes 2/3 (PS4 – v. 1.6):
Fixes:
- Reenabled Alice’s kitchen call to prevent her from starting the kitchen quest at a random position.
- Changed Alice’s position during her kitchen conversation
- Pillbug event initialization not working properly at high framerates.
- Make sure interactions can not get stuck waiting for an animation that will never happen
- Building unmovable if accidentally got placed out of bounds
- Beetle not disappearing if quit/continue during ghost event
- Loss of control when quit/continue too soon after a sleep
- Invisible wall stopping player player from getting back to the boat after dragon in co-op
- Field plant growing super fast with music when cat sings along
- Co-op pointers sometimes being active in main menu
- Stop turtles from overlapping when doing a travel that goes past multiple turtles
- Stella animation getting stuck when holding a direction during first conversation with Deer
- Fast travel map jerking to place after map opened when at a point near the border of the map
- Station trade UI staying open in co-op in second player quits to main menu during trade
- Missing loading screen doing quit/continue very quickly
- Lightning bottle not spawning for cat during storm
- Dust bunnies interaction not staying disabled when coming back to boat from an island after doing the event
- Spirits disappearing when moving a building to deck level while spirit is outside the building
- Cursor moving back to (0,0) after decorating a building in build mode
- Bug in music minigame where staying pressed on the keys triggered note successes
- Bug in music minigame where pressing Tab to exit opened quest log
- Stop spirits from getting stuck when interacting with them on the extremity of ladders
- Animation bug when shearing a sheep facing other way just after feeding it
- Cat jittering instead of singing along to music minigame
- Cat inventory staying open and cat not following when setting cat controller to none during game
- Turtle not appearing the next day after sleeping next to her
- ItemCollected message not displaying when item is removed from inventory in a conversation
- Moved a target that caused the rightmost cultist denizen to sometimes spawn at the wrong location.
- Snake going down ladder very slowly when interacting and quitting the interaction non-stop before a ladder
- Modified condition for enable of dog old coin treasure
- Modified verysad conversations for all spirits (lowered priority to not block quests)
- Modified Cow station seeinside
- Modified beetle object (disabled by default) in Stanley’s House
- Modified conditions for Buck’s conversations orc fights
- Modified disable condition for Seal (conversation manager bug)
- Modified Dog Quest graph for treasures and build house quests
- Modified QuestManager.cs to remove duplicate Talk to X spirit
- Modified Dogdenizen placement and added target
Localization:
- Corrected a minor technical typo in korean loc.
Patch Notes 01/29 (Switch – version 1.5.0):
Fixes:
- Alice should correctly stay at the prow for the second part of her welcome, instead of walking left.
- Made the cat stay put when Stella is carrying Alice.
- Reenabled Alice’s kitchen call to prevent her from starting the kitchen quest at a random position.
- Alice’s placement during her kitchen conversation
- Pillbug event initialization not working properly at high framerates.
- Make sure interactions can not get stuck waiting for a lerp animation
- Building unmovable if accidentally got placed out of bounds
- Beetle not disappearing if quit/continue during ghost event
- Animal station upgrades
- Loss of control when quit/continue too soon after a sleep
- Invisible wall stopping player player from getting back to the boat after dragon in co-op
- Field plant growing super fast with music when cat sings along
- Co-op pointers sometimes being active in main menu
- Stop turtles from overlapping when doing a travel that goes past multiple turtles
- Stella animation getting stuck when holding a direction during first conversation with Deer
- Fast travel map jerking to place after map opened when at a point near the border of the map
- Station trade UI staying open in co-op in second player quits to main menu during trade
- Missing loading screen doing quit/continue very quickly
- Lightning bottle not spawning for cat during storm
- Dust bunnies interaction not staying disabled when coming back to boat from an island after doing the event
- Spirits disappearing when moving a building to deck level while spirit is outside the building
- Cursor moving back to (0,0) after decorating a building in build mode
- Bug in music minigame where staying pressed on the keys triggered note successes
- Bug in music minigame where pressing Tab to exit opened quest log
- Stop spirits from getting stuck when interacting with them on the extremity of ladders
- Animation bug when shearing a sheep facing other way just after feeding it
- Cat jittering instead of singing along to music minigame
- Modified condition for enable of dog old coin treasure
- Modified verysad conversations for all spirits (lowered priority to not block quests)
- Modified Cow station seeinside
- Modified beetle object (disabled by default) in Stan’s House
- Modified conditions for Buck’s conversations orc fights
- Modified disable condition for Seal (conversation manager bug)
- Modified Dog Quest graph for treasures and build house quests
Localization:
- A very minor French typo.
- Corrected a minor technical typo in korean loc.
Patch Notes 1/25 (Xbox One – v. 1.3.4.2 / Game Pass PC – v. 1.4.4.0):
Fixes:
- Reenabled Alice’s kitchen call to prevent her from starting the kitchen quest at a random position.
- Changed Alice’s lookat during her kitchen conversation
- Pillbug event initialization not working properly at high framerates.
- Make sure interactions can not get stuck waiting for a lerp animation that will never happen
- Building unmovable if accidentally got placed out of bounds
- Beetle not disappearing if quit/continue during ghost event
- Animal station upgrades
- Loss of control when quit/continue too soon after a sleep
- Invisible wall stopping player player from getting back to the boat after dragon in co-op
- Field plant growing super fast with music when cat sings along
- Co-op pointers sometimes being active in main menu
- Stop turtles from overlapping when doing a travel that goes past multiple turtles
- Stella animation getting stuck when holding a direction during first conversation with Deer
- Fast travel map jerking to place after map opened when at a point near the border of the map
- Station trade UI staying open in co-op in second player quits to main menu during trade
- Missing loading screen if quit/continue very quickly
- Lightning bottle not spawning for cat during storm
- Dust bunnies interaction not staying disabled when coming back to boat from an island after doing the event
- Spirits disapearing when moving a building to deck level while spirit is outside the building
- Cursor moving back to (0,0) after decorating a building in build mode
- Bug in music minigame where staying pressed on the keys triggered note successes
- Bug in music minigame where pressing Tab to exit opened quest log
- Stop spirits from getting stuck when interacting with them on the extremity of ladders
- Modified condition for enable of dog old coin treasure
- Modified verysad conversations for all spirits (lowered priority to not block quests)
- Animation bug when shearing a sheep facing other way just after feeding it
- Cat jittering instead of singing along to music minigame
- Modified conditions for Buck’s conversations orc fights
- Modified Dog Quest graph for treasures and build house quests
Localization
- Corrected a minor technical typo in korean loc.
Game Pass PC Only Fixes:
- Modified QuestManager.cs to remove duplicate ‘Talk to X spirit’
- Cat inventory staying open and cat not following when setting cat controller to none during game
- Turtle not appearing the next day after sleeping next to her
- ItemCollected message not displaying when item is removed from inventory in a conversation
- Moved a target that caused the rightmost cultist denizen to sometimes spawn at the wrong location.
- Modified DogDenizen placement and added target
- Snake going down ladder very slowly when interacting and quitting the interaction nonstop before a ladder
- Modified sorting of dock in Shipyard
- Keyboard layout setting (Dvorak, Azerty) not getting saved properly
- Resolution setting not staying applied when above 1080p
Patch Notes 12/7 (Stadia – version 32678):
Feature:
- Remove requirement to hold jump button to go high when bouncing
Fixes:
- Astrid’s right top roof where it was impossible to build on it.
- Correctly readjust privacy policy box size when content is bigger
- Only display privacy policy in the user language
- Privacy policy correctly localized based on your current language, rather than showing a large monolithic policy with all languages
- Alice should correctly stay at the prow for the second part of her welcome, instead of walking left.
- Made the cat stay put when Stella is carrying Alice.
- Reenabled Alice’s kitchen call to prevent her from starting the kitchen quest at a random position.
- Changed Alice’s look at during her kitchen conversation
- Pillbug event initialization not working properly at high framerates.
- Make sure interactions can not get stuck waiting for a lerp animation that will never happen
- Building unmovable if accidentally got placed out of bounds
- Beetle not disappearing if quit/continue during ghost event
- Loss of control when quit/continue too soon after a sleep
- Invisible wall stopping player player from getting back to the boat after dragon in co-op
- Field plant growing super fast with music when cat sings along
- Co-op pointers sometimes being active in main menu
- Stop turtles from overlapping when doing a travel that goes past multiple turtles
- Stella animation getting stuck when holding a direction during first conversation with Gwen
- Fast travel map jerking to place after map opened when at a point near the border of the map
- Station trade UI staying open in co-op in second player quits to main menu during trade
- Missing loading screen doing quit/continue very quickly
- Lightning bottle not spawning for cat during storm
- Dust bunnies interaction not staying disabled when coming back to boat from an island after doing the event
- Resolution setting not staying applied when above 1080p
- Spirits disappearing when moving a building to deck level while spirit is outside the building
- Cursor moving back to (0,0) after decorating a building in build mode
- Bug in music minigame where staying pressed on the keys triggered note successes
- Bug in music minigame where pressing Tab to exit opened quest log
- Stop spirits from getting stuck when interacting with them on the extremity of ladders
- Modified condition to enable Elena’s old coin treasure
- Modified very sad conversations for all spirits (lowered priority to not block quests)
- Animation bug when shearing a sheep facing other way just after feeding it
- Cat jittering instead of singing along to music minigame
Localization:
- Linked a placeholder, translated string to the “inedible” lion’s reaction, which has slipped translation.
- A very minor French typo.
- Corrected a minor technical typo in korean loc.
Patch Notes 11/23 (Steam / Epic Games Store / GoG / Itch.io – version 32698):
Fixes:
- Fixed texts overlapping in the Controls menu
- Pillbug event initialization not working properly at high framerates.
- Building unmovable if accidentally got placed out of grid
- Beetle not disappearing if quit/continue during ghost event
- Loss of control when quit/continue too soon after a sleep
- Invisible wall stopping player from getting back to the boat after dragon in co-op
- Field plant growing super fast with music when cat sings along
- Co-op pointers sometimes being active in main menu
- Stella animation getting stuck during first conversation with Gwen
- Fast travel map jerking to place after opening map while near border of the map
- UI staying open in co-op if second player quits to main menu during trade
- Missing loading screen doing quit/continue very quickly
- Lightning bottle not spawning for cat during storm
- Keyboard layout setting not getting saved properly
- Resolution setting not staying applied when above 1080p
- Spirits disappearing when moving a building on top of a spirit on the deck
- Music minigame where staying pressed on the keys triggered note successes
- Music minigame where pressing Tab to exit opened quest log
- Animation bug when shearing a sheep facing other way just after feeding it
- Cat jittering instead of singing along to music minigame
- Cat inventory and AI not working when setting controller to none during game
- Turtle not appearing the next day after sleeping next to her
Modified:
- Conditions for Buck’s conversations orc fights
- Elena’s Quest graph for treasures and build house quests
- Condition for enable of Elena’s old coin treasure
- Very sad conversations for all spirits
- Cultist denizen’s spawn location
- Elena’s spawn location
- Stop spirits from getting stuck when interacted with on extremity of ladders
- Stop turtles from overlapping when doing a travel that goes past multiple turtles
Patch Notes 10/07 (PS4 – version 1.03/4):
Features:
- Added Korean localization
- Added Japanese localization
- Removed requirement to hold jump button to go high when bouncing
- Elena now receives a mood buff whenever you complete one of her challenges. These can be replayed repeatedly to bring her mood to Ecstatic.
Fixes:
- Fixed texts overlapping in the Controls menu
- Fixed an issue causing infinite loading screens
- Fixed smelting shoe experiment sometimes breaking the game
- Added a failsafe quest to prevent a rare blocker during Alice’s final quests
- Fixed minor bugs in various Alice scenes
- Improved Cyrillic font legibility
- Fixed Lynx not giving smelted Ore
- Fixed rain not working when loading an island with rain from the start menu
- Fixed sawmill log counter not resetting to zero when you cancel interaction
- Fixed player falling through wall after a cat hug or mushroom interaction in cabin
- Removed cat hug zoom in when inside a building
- Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island
- Fixed cat disappearing behind boat after Fast Travel
- Stopped Alex the Seal’s music from playing after Fast Travel
- Fixed some visual problems with denizen/spirit reveal sequences
- Removed unused audio from Stella and Walrus animations
- Fixed spirits sometimes teleporting during eat animation
- Fixed an issue preventing building on top of Astrid’s house
- Fixed Privacy policy box not resizing to fit the text
- Privacy policy now only displays in user language
- Fixed a bug where Giovanni’s action would stall during the Indiscreet Meeting quest
- Various minor bug fixes and optimizations
Patch Notes 10/07 (Switch v. 1.4):
Features:
- Added Korean localization
- Removed requirement to hold jump button to go high when bouncing
Fixes:
- Fixed texts overlapping in the Controls menu
- Fixed an issue causing infinite loading screens
- Fixed smelting shoe experiment sometimes breaking the game
- Added a failsafe quest to prevent a rare blocker during Alice’s final quests
- Fixed minor bugs in various Alice scenes
- Improved Cyrillic font legibility
- Fixed Lynx not giving smelted Ore
- Fixed rain not working when loading an island with rain from the start menu
- Fixed sawmill log counter not resetting to zero when you cancel interaction
- Fixed player falling through wall after a cat hug or mushroom interaction in cabin
- Removed cat hug zoom in when inside a building
- Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island
- Fixed cat disappearing behind boat after Fast Travel
- Stopped Alex the Seal’s music from playing after Fast Travel
- Fixed some visual problems with denizen/spirit reveal sequences
- Removed unused audio from Stella and Walrus animations
- Fixed spirits sometimes teleporting during eat animation
- Fixed an issue preventing building on top of Astrid’s house
- Fixed Privacy policy box not resizing to fit the text
- Privacy policy now only displays in user language
- Various minor bug fixes and optimizations
Patch Notes 10/07 (Xbox One and Windows PC v. 1.3.4.0, including Game Pass):
Features:
- Added Korean localization
- Added Japanese localization
- Removed requirement to hold jump button to go high when bouncing
- Elena now receives a mood buff whenever you complete one of her challenges. These can be replayed repeatedly to bring her mood to Ecstatic.
Fixes:
- Fixed some camera issues with ultra-wide screens on Windows PC
- Fixed sawmill log counter not resetting to zero when you cancel interaction
- Fixed player falling through wall after a cat hug or mushroom interaction in cabin
- Removed cat hug zoom in when inside a building
- Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island
- Fixed cat disappearing behind boat after Fast Travel
- Stopped Alex the Seal’s music from playing after Fast Travel
- Fixed some visual problems with denizen/spirit reveal sequences
- Removed unused audio from Stella and Walrus animations
- Fixed spirits sometimes teleporting during eat animation
- Fixed an issue preventing building on top of Astrid’s house
- Fixed minor bugs in various Alice scenes
- Fixed Privacy policy box not resizing to fit the text
- Privacy policy now only displays in user language
- Various minor bug fixes and optimizations
Patch Notes 10/07 (Steam / Epic Games Store / GoG / Itch.io – v. 32513):
Features:
- Added Korean localization
Fixes:
- Fixed minor bugs in various Alice scenes
- Fixed pillbug event initialization not working properly at high framerates
Patch Notes 9/28 (Switch v. 1.3):
Features:
- Marked two keys as revised to get them translated.
- Localization update, translating some missing strings as well as adding several corrections
- Added Japanese translation
Fixes:
- Fix some texts overlapping in the menus
- Fix issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
- Remove possibilty to set daffodil to player 1 in single player (could block the intro cinematic)
- Fix issue allowing you to pass the rock barrier without the rock breaker
- Fixed issue where Alice’s carrying questline could be broken by a saving event before reaching destination
- Changed one of Alice’s mood perk target (mean gossip) so she wouldn’t wander around the boat when she can’t walk anymore
- Slightly tweaked the time range of the carry conversation so that it fit better with the clock.
- Disabled right interaction during Alice’s trip, right before she gets hurt.
- Disabled Alice’s interaction when she is being carried to avoid issues with Daffodil
- Added status flag count for Frog Quest
- Added properties to two pub food
- Prevent some texts to overflow in the menus
- Add failsafe so sheep can’t eat non-edible crops
- Fix sheep being stuck in eating animation when you harvest the plant it’s eating
- Fixed issue where Charron was pixelated during the intro
- Fix rounding problems in collector UI
- Fix Atul never making planks
- Added a “Celebrate if not loading” celebration mode to quests to prevent Alice’s “Taking the low road” quest from celebrating every load.
- Throw the BoatChanged event when canceling a building swap to prevent false states.
- Several UI improvements and fixes
- Reclassified Rice pudding as a dessert, not a breakfast food
- Added non-breaking space tags to a conversation so coordinates are is more readable.
- Switch correctly prevent Switch from saving on Exit
Repair:
- Make mushroom seed fishable again if seed was eaten
- Minor tweak to meke the “Down the rabbit hole” quest inactive after releasing Alice.
- Prevent Stella from being locked in an interaction if user exited the game when a spirit was on tender at the Everdoor or during a last voyage.
Patch Notes 10/07 (Stadia – version 32387):
Features:
- Added Korean localization
- Added Japanese localization
- Removed requirement to hold jump button to go high when bouncing
Fixes:
- Fixed hints displaying multiple times
- Fixed texts overlapping in the Controls menu
- Fixed an issue causing infinite loading screens
- Fixed smelting shoe experiment sometimes breaking the game
- Fixed bug with Gwen’s fed status
- Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
- Removed the possibility to set daffodil to player 1 in single player
- Fixed issue allowing you to pass the rock barrier without the rock breaker
- Added a failsafe quest to prevent a rare blocker during Alice’s final quests
- Various fixes to Alice requests and story lines
- Various fixes to Gwen requests and story lines
- Various fixes to Bruce and Mickey requests and story lines
- Various fixes to Atul requests and story lines
- Made mushroom seed fishable again if seed was eaten
- Fixed Lynx not giving smelted Ore
- Fixed rain not working when loading an island with rain from the start menu
- Fixed sawmill log counter not resetting to zero when you cancel interaction
- Fixed player falling through wall after a cat hug or mushroom interaction in cabin
- Removed cat hug zoom in when inside a building
- Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island
- Fixed cat disappearing behind boat after Fast Travel
- Stopped Alex the Seal’s music from playing after Fast Travel
- Fixed some visual problems with denizen/spirit reveal sequences
- Removed unused audio from Stella and Walrus animations
- Fixed spirits sometimes teleporting during eat animation
- Fixed an issue preventing building on top of Astrid’s house
- Fixed Privacy policy box not resizing to fit the text
- Privacy policy now only displays in user language
- Various minor bug fixes and optimizations
Patch Notes 9/28 (Epic / GoG / Steam / Itch v. 32491):
Features:
- Fixed a very minor French typo.
- Added Japanese translation
Fixes:
- Alice should correctly stay at the prow for the second part of her welcome, instead of walking left.
Patch Notes 9/22 (Epic / GoG / Steam / Itch v. 32479):
Features:
- Prevent Alex the Seal’s music from playing after a Fast Travel has been made.
- Linked a placeholder, translated string to the “inedible” lion’s reaction, which has slipped translation.
- Fixed a very minor French typo.
Fixes:
- Fixing Astrid’s (Lynx) right top roof where it was impossible to build on it.
- Correctly reajust privacy policy box size when content is bigger
- Only display privacy policy in the user language
- Privacy policy correctly localized based on your current language, rather than showing a large monolithic policy with all languages
- Remove requirement to hold jump button to go high when bouncing
- Fix spamming ESC during initilization breaking loading
- Fix Astrid’s (Lynx) right top roof where it was impossible to build on it.
- Make cyrillic font a bit smaller to avoid blurry downscaling
- Fix Lynx not giving smelted Ore
- Fix rain not working when loading an island with rain from the start menu
- Fixing Iceberg/Rock visuals passing “between” the Boat and the Boat tender…
- Fix sawmill log counter not resetting to zero when you cancel interaction
- Fix player falling through wall after a cat hug or mushroom interaction in cabin
- Remove cat hug zoom in when inside a building
- Fix sheep visuals overlapping/flashing when multiple sheep are brought back to the island
- Fix camera bug/seal island position bug when you fast travel after having started to travel away from seal island
- Fix cat disappearing behind boat after fast travel
- Stella Neutral State missing Overlay frames for transition Run to Idle
- Remove null ref in fallback font texture
- Further clean up fallback fonts assets
- Fixed bug with TEMP_TURN_ON_ALL_LIGHTS flag working incorrectlt with occupancy triggers.
- Standardized the size of the holograms in the denizen prefabs and welcome sequences
- Removed the flame head in the welcome sequences
- Moved the mushroom’s house camera bounds down to prevent it from clipping the interaction menus.
- Reduced the intensity of the lanterns for the cow stall and sheep enclosure.
- Fix rain sometimes unloading while in the death portal rain area
- SFX – Removed unused audio from Stella and Walrus animations.
- Layer sorting fix on Stella’s overlay layer for Run_to_Idle animation frames
- Fix bug where zipline pole could disappear when 2 poles were aligned vertically with a building between them
- Fix sheep shear animation not playing properly sometimes (when followed by a jump or after being fed while facing in the opposite direction)
- Fix spirit sometimes teleporting during eat animation
- Ultra-wide Screen: Fix the camera being too close while in the Build/Edit/Improve menu on the boat, preventing the player from having access in some area on the building grid.
Patch Notes 9/15 (Xbox One v. 1.3.1.0 and Windows PC v. 1.2.30.0, including Game Pass):
Features:
- Added “Repair Save” button in the Options. Appears automatically under specific circumstances – see info HERE.
Fixes:
- Improved legibility of the Cyrillic font.
- Fixed Atul never making planks.
- Fixed Astrid never giving ingots.
- Fixed text overflowing in UI.
- Fixed foundry experiment breaking when playing in German language.
- Fixed font sometimes failing to display characters.
- Other minor bug fixes and optimizations.
Patch Notes 9/10 (PS4 – version 1.02):
Features:
- Added localization in French, Italian, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese
Fixes:
- Fixed an issue causing progression of the story lines or player abilities to rollback to a previous state, breaking the game. Please note that the patch will address the root cause of the issue – but if the issues with your game’s progression persist following this patch, it is unlikely that we will be able to “repair” your progress.
- Fixed an issue where the ship got stuck on a physical barrier on the map.
- Fixed hints being shown multiple times.
- Fixed some texts overlapping in the menus.
- Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine.
- Removed the possibility to set daffodil to player 1 in single player.
- Various fixes to Alice requests and story lines.
- Various fixes to Gwen requests and story lines.
- Other minor bug fixes and optimizations.
Patch Notes 9/03 (Epic v. 32301):
Fixes:
- Added non-breaking space tags to a conversation so coordinates are is more readable.
- Fix overlapping texts in the Controls menu.
- Fix smelting shoe experiment sometimes breaking the game
- Added a failsafe quest to prevent a rare blocker during Alice’s final quests.
- Make cyrillic font a bit smaller to avoid blurry downscaling
- Fix Lynx not giving smelted Ore
Patch Notes 9/02 (Xbox One v. 1.2.9.0 and Windows PC v. 1.2.24.0, including Game Pass):
Fixes:
- Fixed an edge case of infinite loading screen (Game Pass PC).
- Fixed issues where saved progression (including maps, buildings, abilities, and storylines) could be corrupted.
- Other minor bug fixes.
Patch Notes 9/02 (Nintendo Switch – version 1.2):
Features:
- Added localization in French, Italian, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese
Fixes:
- Optimized memory usage to lower the potential of crashes
- Fixed an issue causing progression of the story lines or player abilities to rollback to a previous state, breaking the game. Please note that the patch will address the root cause of the issue – but if the issues with your game’s progression persist following this patch, it is unlikely that we will be able to “repair” your progress.
- Fixed an issue where the ship got stuck on a physical barrier on the map.
- Fixed hints being shown multiple times.
- Fixed some texts overlapping in the menus.
- Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine.
- Removed the possibility to set daffodil to player 1 in single player.
- Various fixes to Alice requests and story lines.
- Various fixes to Gwen requests and story lines.
- Various fixes to Bruce and Mickey requests and story lines.
- Other minor bug fixes and optimizations.
Patch Notes 9/01 (Steam/GoG):
Fixes:
- Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
- Removed the possibility to set daffodil to player 1 in single player
- Fixed issue allowing you to pass the rock barrier without the rock breaker
- Various fixes to Alice requests and story lines.
- Various fixes to Gwen requests and story lines.
- Various fixes to Bruce and Mickey requests and story lines.
- Various fixes to Atul requests and story lines.
- Added fix to prevent some texts to overflow in the menus
- Various fixes to issues with sheep
- Fixed issue where Charon was pixelated during the intro
- Reclassified Rice pudding as a dessert, not a breakfast food
- Can now rebind Music controls in the rebindings menu
- R is now the default binding for playing music instead of F.
- Various localization corrections
- Made mushroom seed fishable again if seed was eaten
- Prevent player to be stuck in Stella’s constellation when doing Stella’s last voyage for a second time.
- Several UI improvements and fixes
Patch Notes 8/26 (Xbox One and Windows PC, including Game Pass):
Features:
- Added localization in French, Italian, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese
Fixes:
- Fixed an issue causing the save to become lost or unrecognized by the game, and the Continue option to become non-functional.
- Fixed an issue causing progression of the story lines or player abilities to rollback to a previous state, breaking the game. Please note that the patch will address the root cause of the issue – but if your game progression is corrupted as mentioned here, it is unlikely that this patch will be able to “repair” your progress.
- Fixed an issue where the ship got stuck on a physical barrier on the map.
- Fixed hints being shown multiple times.
- Fixed some texts overlapping in the menus.
- Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine.
- Removed the possibility to set daffodil to player 1 in single player.
- Fixed tracking of Gwen’s hunger.
- Repaired saves where Gwen’s Obol conversation never played.
- Various fixes to Alice requests and story lines.
- Other minor bug fixes.
Patch Notes 8/26 (Steam/GoG):
Fixes:
- Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine
- Removed the possibility to set daffodil to player 1 in single player
- Fixed issue allowing you to pass the rock barrier without the rock breaker
- Various fixes to Alice requests and story lines.
- Added incremental status count for Atul’s Quests.
- Added properties to two pub foods.
- Prevent some texts to overflow in the menus.
- Added failsafe so sheep can’t eat non-edible crops (such as Stanley!)
- Fixed sheep being stuck in eating animation when you harvest the plant it’s eating
- Made mystery seed fishable again if seed was eaten
- Added fix to prevent player getting stuck in Stella’s constellation when doing Stella’s last voyage for a second time.
- Added fix to prevent Stella from being locked in an interaction if user exited the game when a spirit was on tender at the Everdoor or during a last voyage.
Patch Notes 8/20 (Steam):
Fixes:
- Fixed ice/mist/rock blockers something making you stuck forever
- Fixed splash screen video preventing the game from launching when system can’t play it (black screen with cursor)
- Fixed cat sometime disappearing when hugging him
- Fixed glyphs being broken for XInput or unrecognized controllers
- Fixed title of kitchen window not being localized