Hello Rebel Souls!
We hope you enjoyed the recent Insider Programme and thank you for sharing your feedback about the game and updates! We're excited now to be releasing these updates live for all players to experience.
We're also happy to announce that 33 Immortals will now be playable on Xbox One! We hope to see many more rebel souls joining the fight in the future.
If you experience any bugs while playing that are not on our Known Issues list, please be sure to let us know through our Report a Bug form.
Here's the updates that you should see going live:
⭐ = Community suggestions
New
- The game is now playable on Xbox One!
- Players can now rebind their inputs on the main menu or pause menu on controller or mouse and keyboard with QWERTY, AZERTY, or DVORAK layouts.
Updates
Player
- Players can now dash through monsters. ⭐
- Updated the animation for the player dying in Soul Form to make it fancier.
- Visual effects for healing have been updated globally.
- Players will now get an error message when attempting to form a party while on different versions of the game.
- The Feat for activating 10 Ancient Sigils in Purgatorio has been decreased to 5.
Loadout⭐
We want every weapon in our game to offer a unique playstyle, contribute meaningfully in all types of combat, and support a variety of upgrade paths so players can tailor each one to their preferences. During our Early Access period, we're committed to continuously improving weapon balance and design.
The Sword of Justice was underperforming in terms of damage output, especially during boss encounters. To address this, we’re increasing its base damage for both light and heavy attacks.
The Staff of Sloth lacked sufficient impact in co-op play so we’re boosting the base duration of its co-op power to make it more effective in combat.
More broadly, we’re rebalancing weapon upgrades to ensure no single path feels overpowered or underwhelming. Our goal is to make multiple upgrade builds viable and rewarding, encouraging experimentation and diverse playstyles.
Thanks for all your feedback about this topic!
Sword of Justice:
- The damage ratio for the Sword of Justice's light attacks has been increased: 0.8/1.0/1.2 -> 0.9/1.1/1.3.
- The damage ratio for the Sword of Justice's heavy attacks has been increased: 0.8/1.0/1.2 -> 1.1/1.3/1.5.
- The Sword of Justice upgrade Inner Justice has been buffed to increase the Justice refill rate from 10/s to 15/s.
- The Sword of Justice upgrade Shockwave has had its damage ratio decreased from 0.8 to 0.7.
- The Sword of Justice upgrade Mighty Slash damage ratio has been buffed from 1.8 to 2.2.
- The Sword of Justice upgrade Frenzy will now increase the speed of Light attacks when the Justice bar is full.
- The Sword of Justice upgrade Final Justice will now cost 35 Justice instead of 25 when using Big Gavel Bash.
Staff of Sloth:
- Duration of the Co-op power for the Staff of Sloth has been increased from 4 seconds to 8 seconds.
- The Staff of Sloth upgrade Lethargy will no longer provide a passive gain loss. Description has been updated to reflect effects better.
- The Staff of Sloth upgrade Outburst has had its hitbox increased by from 2 to 3 units.
- The Staff of Sloth upgrade Bouncing Orbs has had its base damage decreased from 33% to 25%.
- The Staff of Sloth upgrade Scattered Orbs has had its base damage decreased from 33% to 25% and has had the number of additional orbs decreased from 3 to 2.
- The Staff of Sloth upgrade Echoing Orbs has had its explosion delay reduced from 2 seconds to 1 second.
- The Staff of Sloth upgrade Torpor Wave will now have a damage bonus of 50% base damage.
Bow of Hope:
- The Bow of Hope upgrade Piercing Arrows damage debuff has been decreased from 40% to 15%.
- The Bow of Hope upgrade Quick Shot has had its speed multiplier decreased from 1.25 to 1.2.
- The Bow of Hope upgrade Auto Recall has had the recall delay reduced from 0.75 to 0.5 seconds, but recalled arrows will deal 75% less base damage.
- The Bow of Hope upgrade Double Shot no longer has an additional charge time, but will have a damage reduction of 25% on both arrows.
- The Bow of Hope upgrade Mobile Light no longer gives a speed buff when the quiver is empty, but arrows will now have a 25% base damage buff when returning.
Daggers of Greed:
- The Daggers of Greed upgrade Quick Strike has been decreased from a 30% to 15% speed increase and will now cap at 6 hits instead of 12.
- The Daggers of Greed upgrade Steadfast Power will now give 20% more base damage instead of 30% additional damage.
- The Daggers of Greed upgrade Patience will now give 100% more base damage instead of 200% more additional damage.
- The Daggers of Greed upgrade Stabs will now give 12.5% more base damage instead of 35% additional damage.
- The Daggers of Greed upgrade Mortal Slashes will now have a 45% base damage buff instead of a 90% additional damage buff for Heavy Slashes.
- The Daggers of Greed upgrade Greedier has been decreased from 75% to 60% base damage increase.
Other
- Clerical Cilice effects have been changed from a 4% chance to crit during a co-strike to a 2% chance.
- Holy Book of Hymns has had its increase to critical damage decreased from 25% to 10%.
Combat
- Loot will now spawn in front of chests and urns instead of around it. ⭐
- Secret Chambers will now be shown on the map after they're discovered. ⭐
- Secret Chambers now have multiple places they can appear.
- Chambers that have been completed will now have an indicator to show if it was completed successfully or not.
- Map will now indicate when Chambers and/or Ascension Points are active.
- Updated the flow of player death in Training Rooms to better reflect dying during a Journey.
- Wrath of God events will now trigger in a smaller amount when in a large group of players.
Enemies
- Updated the cloud of smoke visuals triggered by Cacciatore to provide better visibility.
- Lucifer's stalagmites have been changed so players can move through them to prevent enemies from getting stuck.
- Lucifer will now grant a Purgatorio key when he reaches health bar 7 instead of health bar 6. ⭐
- Added borders for Adam and Eve's introduction cinematic to fit widescreen monitors.
- Adam and Eve found out about the cheese spot and will now attack far enough to hit it.
- Updated the audio for Adam and Eve's death sequence.
- Players will now be locked in place during Adam and Eve's death sequence.
UI
- Updated the Main Menu so that visuals stretch to fit widescreen monitors.
- Updated the Loading Screen to the tutorial to fit widescreen monitors.
- An Objective reminder has been added to the World Map while on a Journey.
- Updated the Loading Screens while Ascending to now display Boss (Legendary) Relics. ⭐
- Updated the Shattered Icon near player names to be more legible.
- Updated the UI while spectating other players to control better.
- Replaced the font for the timer while in Soul Form.
- Added UI prompts to the Stardust score menu on the End of Run screen.
Fixes
Player
- Fixed an issue where it was possible to move around during certain NPC dialogues.
- Fixed a visual issue where the Soul Form tail would not display correctly when kicked out of a failed Chamber.
- Fixed a visual where the Soul Form tail did not display correctly during the tutorial.
- Fixed some issues where the player landing was not as precise as it should be when performing Takedown with Daggers of Greed.
- Fixed an issue where the player would briefly play the wrong animation before Ascending.
- Fixed an issue where the visual effects would continue to play if a player died while Ascending.
- Fixed an issue where some players couldn't teleport at all.
- Fixed an issue where leaving a Chamber with specific timing could cause teleporting to stop working.
- Fixed an issue where players could still take damage after finishing a teleport and potentially die.
- Fixed an issue where it was possible to teleport to players who were also teleporting.
- Fixed an issue where rerolling Daily Quests could cause them to be abandoned.
- Fixed an issue where the Feat Complete 5 torture chambers while wearing a Rare Cape, Halo and Weapon Skin was counting weapons that the player did not have equipped.
- Fixed and issue where the Feat Kill 250 Monsters while wearing an upgrade counted Weapon Traits as a Weapon Upgrade.
- Fixed an issue where Capes received from the Race to Immortality did not count for Feat completion.
- Fixed an issue where not wearing a Halo counted towards certain Feats.
- Fixed an issue where parties would be disbanded when starting a journey.
- Fixed an issue where party members would be dropped from the party on loading screens.
- Fixed an issue where party members could become softlocked if a party member quit at certain points.
Loadout
- Fixed an exploit where an extra Perk could be earned by accepting a party invitation in the Tutorial.
- Fixed an issue where players were prompted to reequip their equipped weapon when approaching its Shrine.
- Fixed an issue where Weapon Mastery Feats were not giving the right weapon shrine decoration.
- Fixed an issue where other players could see the visual effects from the Daggers of Greed Patience upgrade.
- Fixed an issue where the colors on the Founder's Cape were incorrect and did not exactly match the picture.
- Fixed an issue where Dog tokens didn't have a rarity tier indicator when dropped.
Combat
- Fixed issues in Training Rooms where training bots would cause the game to experience a framerate drop and fail to spawn.
- Multiple fixes/updates to the environmental art have been made in Inferno and Purgatorio.
- Fixed an issue where the traps in Beatrice's Chamber were not properly disabled if a player survived.
- Fixed an issue where the Secret Chamber could be discovered before players could enter it.
- Fixed an issue where getting staggered while casting a co-op power would instantly fill the resource gauge.
- Fixed a small hole in Inferno where Artiglio could get stuck.
- Fixed an issue where player would still be prompted to open a chest even if they already had during Tutorials.
- Fixed an issue where Dust was sometimes invisible on the ground.
- Fixed an issue in Inferno where Holy Fire could not reach certain locations.
- Fixed various visual issues that could occur while exploring Purgatorio.
- Fixed visual flickering that was happening in the Garden of Eden.
- Fixed an issue where broken urns still received damage from the Staff of Sloth.
- Fixed an issue where Urns would prematurely appear broken when damaged by the Eagle Talon Relic.
Enemies
- Fixed an issue where enemies would sometimes lose their target and stand around doing nothing.
- Fixed an issue where enemies would sometimes take too long to lose aggro on targets that could no longer be attacked.
- Fixed an issues where enemies could despawn or fail to spawn while a player was nearby in Soul Form.
- Fixed an issue where Artiglio was missing some animation frames during its stunned recovery.
- Fixed an issue where Stingers were trying to fly out of bounds.
- Fixed a visual issue with Mazza's Shield Bash attack to make the visuals clearer.
- Fixed an issue where Elite Bruciatore's attacks would sometimes be missing visuals.
- Fixed an issue where Elite Tagliatore would randomly change targets after it started chasing someone.
- Fixed an issue where the Elite Guardian's scream attack would cause visual issues if dropped on top of their AOEs.
- Fixed an issue where the Elite Guardian's visual effects for slow areas would be missing.
- Fixed an issue where Elite Guaritore was not healing other Elites.
- Fixed an issue where Cieco could become unkillable and make Ascension Points incompletable.
- Fixed an issue where Cacciatore could follow players into Chambers and cause progression issues.
- Fixed an issue where Ruota would try to leave the map.
- Fixed an issue where Catapulta would throw its bombs out of bounds.
- Fixed an issue where Elite Ruota could swap targets during its dash attack.
- Fixed an issue where enemies in Purgatorio who could teleport would sometimes go too far and become stuck.
- Fixed an issue where Lucifer's tears had a delay to be destroyed during Eternal Sorrow.
- Fixed an issue where Lucifer's Frozen Hate attack would flicker at the end.
- Fixed a visual issue where Adam and Eve's flowers did not always display correctly.
- Fixed an issue where Adam and Eve's flowers were out of sync with the safe zones appearing.
- Fixed an issue where Adam and Eve were missing visual effects when their fruits were cleaned up.
- Fixed an issue where Adam and Eve's fruits were not affected by the Staff of Sloth.
- Fixed an issue with the visual effect of the Staff of Sloth's co-op power in the Adam and Eve arena.
- Fixed an issue where Adam and Eve's fruits disappeared without any effects.
- Fixed an issue where the UI prompt to steal Adam and Eve's Blessings was not localized.
- Fixed an issue where players would sometimes not receive buffs during Adam and Eve's Forbidden Knowledge attack.
- Fixed an issue where projectiles during the damage sequence of Forbidden Knowledge were being destroyed too soon.
- Fixed an issue where Adam and Eve's Blessing wasn't displaying on players correctly.
- Fixed an issue where Remembered Virtues wasn't displaying visual effects correctly when the mechanic was not successfully completed.
- Fixed an issue where Forbidden Knowledge enemies could spawn during Forgotten Sins.
- Fixed an issue where some enemies were not killed when Adam and Eve died.
Audio
- Fixed an issue where Sguardo was missing audio when moving.
- Lowered the volume when selecting Controls (Controller) in the Options menu.
- Fixed an issue where the sound effects of opening a chest continued to play if a player is pushed away from the chest while opening it.
- Fixed an issue where audio was missing when swapping weapons.
- Fixed an issue where the audio cue for unlocking Weapon Upgrades was longer than the animation.
- Fixed multiple missing audio related issues in Lucifer's fight.
- Fixed an issue where audio could still be heard even when the volume was set to 0.
UI
- Fixed an issue where the start menu displayed the wrong text in AZERTY or DVORAK.
- Fixed some issues where the D-pad was unresponsive in some menus while playing on controller.
- Fixed an issue where various icons appeared pixelated.
- Fixed an issue where the map would resize during the Tutorial.
- Fixed an issue where the last row of the pause menu was not aligned with other rows.
- Fixed an issue where players could get softlocked if they interact with the Quest board while Vergil had new dialogue.
- Fixed an issue where attempting to enter a Training Room the player was already in could cause the UI to break.
- Fixed an issue where the text announcing the Chamber completion overlapped in certain languages.
- Fixed an issue where the Stardust score text could overlap in certain languages on the End of Run screen.
- Fixed an issue where text in certain languages would overlap on the Feats menu screen.
- Fixed an issue where buttons in the Pause Menu would not properly redirect players to the right websites.
- Fixed multiple issues where clicking the mouse on UI menus would cause the player to attack.
- Fixed an issue where the Compendium entry for Forbidden Knowledge included a Relic description in specific languages.
- Fixed an inconsistency in the text of the Weapon Upgrades menu where text would be in quotations for no reason.
- Fixed an issue where the line to Quit the Game on the Main Menu was too long in Spanish.
- Fixed an issue where menus would still accept controller inputs while a pop-up window was open.
- Fixed an issue where Feats listed the wrong currency to purchase Cosmetics with.
- Fixed an issue where overlap was happening in the World Map.
- Fixed an issue where the pause menu did not update to reflect the player no longer being in a party.
- Fixed an issue where the HUD did not properly update after a player left the party.
- Fixed multiple Compendium windows that could not be dismissed by players.
- Fixed an issue where the end of screen UI prompts were cut off on Xbox consoles, Game Pass, and Xbox App.
- Fixed an issue where attempting to enter the Training Room the player was already in would cause UI to break.
- Fixed an issue where UI would sometimes overlap when going from one Training Room to the next.
- Fixed an issue where interaction UI could overlap other UI.
- Fixed an issue where the confirmation UI would sometimes linger too long or fail to appear.
Other
- Various performance fixes to improve stability on all versions of the game.
- Fixed an issue where players could get stuck on a black screen after the splash screens.
- Fixed an issue where players could use mouse and keyboard on console.
- Fixed an issue where it was not possible to confirm a data reset on console with controllers.
- Fixed an issue that was causing players to be kicked back to the main menu when attempting to play.
- Fixed an issue where dialogue couldn't be advanced by clicking the mouse.